Personal Thoughts
Thursday, May 15, 2008
Specs in Brief: Beast Master
Personal Thoughts
Specs in Brief: Marksman
The marksman spec is all about improving the damage from your bow. It focuses solely on the player, upping his ranged attack power as well as criticals. You wind up very reliant on raw attack power, intelligence, and some small amount of agility for a premium build. The pet acts as either a deterrent or in many cases isn't used at all, since the marksman's damage is usually so high that one shot will pull aggro directly to the hunter. Talents enhance damage remarkably without increasing the mana cost per shot.
The Drawbacks
A full Marksman build is heavily reliant on special shots, all of which cost mana to use. Your end pool is your limiting factor in battle; once it's gone, your damage output is severely reduced. In raids, mana potions and Aspect of the Viper are often used to negate mana loss but it can only go so far. Marksmen have a hard time dealing with anything in melee range since ranged weapons cannot be used on a target under 8 yards.
Overall
Marksmen focuses entirely on the hunter, neglecting its partner pet, and grants amazing damage output to the class. The problem is sustaining this DPS for long periods of time, trying not to spike damage above the tank, and having very little melee defense.
Personal Thoughts
I actually like alot of the talents very early in the tree and usually take them to round out any other spec I work with- free bonus damage is not to be ignored. It makes for a very good PVP spec if your focus is a good deal of upfront damage. In raids, most Marksmen are heavily dependant on potions to augument their mana crisis. I'm not sure a heavy amount of mp5 and Efficiency are enough to pull through big fights.
Wednesday, January 23, 2008
The Basics: Philosophy and Role?!
That's the question. Very few people actually think about what a hunter is. They log onto World of Warcraft, roll a toon, and begin the mindless killing that will lead them to victory- or a big repair bill. Most people learn the ropes just by stumbling around; some are fortunate enough to have a friend guide them through the beginning. Still more are left to blindly feel out the class. It's not just about point and click- try to understand the class first!
Hunters are the expression of humanoid dominance over nature, unlike their partners the druids. The hunter utilizes the forest and all its wealth for his benefit- from plant to beast and back. He tames a pet, takes on more of the wild aspects of life, but is never controlled by it. His mastery is over the physical domains of nature. The spiritual belongs to the druids. This is part of why demons and ghostly spirits aren't tameable as pets!
Hunters are expected to perform two main roles while in a group: damage and control. While many players understand killing is important, they often neglect to understand that there is only so much damage they can do- and so much that their teammates can handle at once. A tank may ask the hunter to "trap the box", place a trap and lure the requested enemy to it. Be prepared to do as requested. It may not be doing damage, but chances are, that trap is keeping someone else from a swift death! At other times (such as High King) a hunter's Misdirect and pull timing is the difference between a good run and continual wipes. If you roll a hunter, you don't get to gripe about having to trap or misdirect- it actually is part of your job!
The roles listed above are what any idiot is expected to be able to do. The more important part is staying alive! Too often, a hunter goes damage crazy and pulls an enemy off the tank. Thirty seconds later, the group wipes and it's the hunter's fault! Even if the group doesn't wipe, avoid giving the healer a heartattack- use Feign Death and get a threat meter like Omen to get the timing just right. When you hit about 90% of the tank's threat, feign. You may lose out on the dps meters, but you do more damage alive than dead.
Are You a Hunter or a Huntard?
It was almost six months ago when I heard this term come out of nowhere: "huntard". I stop and chuckle at the word even to this day. "Hunter" mixed with "retard." So simple to piece together and yet I didn't think it could match up to anyone. Boy was I wrong.
I had been recruited while looking for group to do some heroics. Upon arrival in Hellfire Peninsula, I was told our mission was Shattered Halls. If there were some way to sigh and vomit at the same time, I likely would have done it. Mobs in Shattered Halls resist being trapped moreso than anything else I've seen in this game; even worse, I'd just spec'd out of my "oh my god" button that would let me have all my cooldowns back instantly. On a positive note, I still had a reduced timer on my traps due to my gear. [Click here to see]
Before I even accept the invite, the first question I'm asked is "Do you know how to trap?" The only response I can come up with is "Of course." What kind of question is that? Yes, I'm a hunter. Of course I know how to trap! Regardless, I jump through the instance portal and we burn through it with the usual results- traps break early or are fully resisted, succubus has the same problem. We survived, the bosses died, and we looted their corpses. The tank tells me at the end: "That last huntard we had couldn't trap worth a $%^@!"